Spells: A duskblade casts arcane spells, which are drawn from the duskblade spell list on page Duskblade spells unique to this book appear on a spell list Page You can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on Table 1—3.
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Spells: A duskblade casts arcane spells, which are drawn from the duskblade spell list on page Duskblade spells unique to this book appear on a spell list Page You can cast only a certain number of spells of each spell level per day. Your base daily spell allotment is given on Table 1—3. Spells Known: You begin play knowing two 0-level spells and two 1st-level spells, chosen from the duskblade spell list.
You also know one additional 0-level spell for each point of Intelligence bonus. Each time you gain a new class level, you learn one additional spell of any level you can cast, chosen from the duskblade spell list. Upon reaching 5th level, and at every subsequent odd-numbered level, you can choose to learn a new spell in place of one you already know.
In effect, you lose access to the old spell in exchange for gaining the new one. For instance, upon reaching 9th level, you could trade in a single 1st-level spell two levels below the highest-level spell you can cast, which is 3rd for a different 1st-level spell. You can swap only a single spell at any given level and must choose whether or not to swap the spell at the same time that you gain new spells known for the level.
You need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level. These spell-like powers do not count against your total of spells known or spells per day. This training does not extend to medium or heavy armors, nor to heavy shields. This ability does not apply to spells gained from a different spellcasting class.
At 4th level, you learn to use medium armor with no chance of arcane spell failure. At 7th level, you learn to use a heavy shield with no chance of arcane spell failure. Combat Casting: At 2nd level, you gain Combat Casting as a bonus feat. Arcane Channeling Su : Beginning at 3rd level, you can use a standard action to cast any touch spell you know and deliver the spell through your weapon with a melee attack. Casting a spell in this manner does not provoke attacks of opportunity.
The spell must have a casting time of 1 standard action or less. If the melee attack is successful, the attack deals damage normally; then the effect of the spell is resolved. At 13th level, you can cast any touch spell you know as part of a full attack action, and the spell affects each target you hit in melee combat that round.
Doing so discharges the spell at the end of the round, in the case of a touch spell that would otherwise last longer than 1 round. Quick Cast: Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less. You can use this ability twice per day at 10th level, three times per day at 15th level, and four times per day at 20th level. Spell Power Ex : Starting at 6th level, you can more easily overcome the spell resistance of any opponent you successfully injure with a melee attack.
Duskblade Skill List
True Seeing reveals its true location. Still worth picking up for the monsters weak to cold because you can channel it. Haste dispels and counters Slow. Gain bonus to AC for one attack.
Index of Spells by Class - duskblade