CLANBOOK GANGREL PDF

Edit The Gangrel are considered the most feral and predatory of the Kindred , and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites , preferring solitude to society. They do have their role and reputation among the kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task. Most of the Clans legends and myths, as well as the ways to garner prestige within the Clan, are done orally. Storytelling and being able to hold a crowd are considered fairly valuable social currency, as there is little else to do in gatherings out in the wilderness besides entertain each other with bravado and song.

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Start your review of Clanbook: Gangrel Revised Write a review Shelves: horror , world-of-darkness , wainscot , vampire-the-masquerade , rpg My first Vampire: the Masquerade character I played for more than a single session was a Gangrel.

It was a LARP and my costuming was pants, a black graphic t-shirt I wore the same pants and a different shirt every game , and no shoes, and I spoke in a literal growl. As it My first Vampire: the Masquerade character I played for more than a single session was a Gangrel. As it turned out, being a surly loner in a game based on social interaction, with an impediment that makes it more difficult to talk to people, is not the best way to play the game, and I eventually drifted away from playing.

The Gangrel have left the Camarilla, and some doors that were open, even if just a crack, are now closed to them. The same stuff from the corebook. Clanbook: Gangrel Revised paints most of that as the delusions of the author of the original document.

Lupines are just as likely to kill the Gangrel as anyone else, the Gangrel just have more abilities to avoid them thanks to their Disciplines. Gangrel and Ravnos can get along or not, and it has more to do with the individuals than it does with the ancient and sacred blood feud between their lines. The book is also leery of vampire history as a whole, pointing out that Gangrel mostly have an oral tradition but so many ancient Gangrel are feral monsters. I did like the sections on the unique characteristics of Gangrel blood.

Not just the animalistic features, though I did like the expansion of that from just physical changes to encompass mental quirks as well, like circling an area before being able to sit down. No, the book mentions the Gangrel tendency to form new bloodlines and their unique transformations with Protean. The Gangrel have more known bloodlines than any other Clan--the Anda, the Ahrimanes, and the City Gangrel, who we learn here are descended from Norse Gangrel who came to Vinland, are definitely Gangrel.

The transformations are neat too. Other vampires always turn into wolf or bat using Protean, but Gangrel can transform into animals embodying the concepts of Fight and Flight. Jaguars, Tigers, Wolverines, Hawks, Rats, and so on are all possible. The book also has scientific research conducted by a Gangrel doctor, who raises a child from infancy to be completely ignorant of wolves and bats, has her Embraced by a Toreador, teaches her Protean, and then despairs as she transforms into a wolf.

Unfortunately, those are the parts that stand out to me. Why not expand on some of the premade concepts in the back, like the industry lobbyist? Showing roles that Gangrel play other than monstrous predator? Reading these books on the Camarilla Clans is making me realize why it is people go for the more interesting Clans and bloodlines. It was great for learning about clan history and loaded with insights about what might be future of a gangrel character. I now have a better idea of what type of relationship my character may have with other clans, as well as her own and what could be expected of her in the future.

Not a second is wasted on reading this book and I Though these Clanbooks may seem too out of date now, especially after V5 was released, reading this one was a really entertaining and informative experience.

Not a second is wasted on reading this book and I assume the same is true for the rest of the clanbooks.

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Clanbook: Gangrel

Start your review of Clanbook: Gangrel Revised Write a review Shelves: horror , world-of-darkness , wainscot , vampire-the-masquerade , rpg My first Vampire: the Masquerade character I played for more than a single session was a Gangrel. It was a LARP and my costuming was pants, a black graphic t-shirt I wore the same pants and a different shirt every game , and no shoes, and I spoke in a literal growl. As it My first Vampire: the Masquerade character I played for more than a single session was a Gangrel. As it turned out, being a surly loner in a game based on social interaction, with an impediment that makes it more difficult to talk to people, is not the best way to play the game, and I eventually drifted away from playing. The Gangrel have left the Camarilla, and some doors that were open, even if just a crack, are now closed to them. The same stuff from the corebook. Clanbook: Gangrel Revised paints most of that as the delusions of the author of the original document.

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Gangrel (VTM)

By Brad Freeman , 66 pages While other clans, like the Followers of Set or the Assamites, are independent of any one sect but have a defined internal hierarchy, the Gangrel, depending on edition and metaplot, claim membership in the Camarilla; however individual clan members are almost islands onto themselves. Gangrels travel between cities, explore the wilderness, and rarely stay in any one spot for very long; as such, Clanbook Gangrel is written as if it were an inworld guide for newly embraced Gangrel. The authors, Dr. The major theme of Clanbook Gangrel is storytelling.

CLANBOOK GANGREL PDF

03 Clan Novel Gangrel – Book 3 of the Clan Novel Saga

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